The 2nd : A Puzzle Of Flash(18SX alot of xxx scenes) =D & i meant like 5* scenes =p
The game script was about 400 pages long, four times the size of a regular movie script, and an additional 100 pages of storyboards set the style for the over 800 scenes in the game. The game required four months of filming alone and over 200 persons were involved in the production, not counting the Gregorian choir of 135 persons that was used for parts of the music in the game.
Plot - Part.1
As far as the townspeople know, the wives died naturally however tragically, but as Adrienne explores the house she starts to see visions of the murders taking place. She finds out that Zoltan met his demise when his last wife realized he was a murderer. She conspired with her lover to kill Zoltan by sabotaging the equipment for his most famous and dangerous escapology trick; inspired by "The Pit and the Pendulum" by Edgar Allan Poe, Zoltan would escape from being strapped to a chair with a built-in axe that swung back and forth above him and lowering until it killed him, all while his head was covered with a burning hood. The plan went wrong and both the wife and the lover as well as Zoltan died, and the demon escaped into a secret room of the mansion. Adrienne unwittingly releases it shortly after moving in and it possesses Don. Seeking help from among others the repenting spirit of Zoltan and a 110 year old man who as a boy was a witness to the demon's escape, Adrienne manages to banish the demon forever, although by then the completely insane Don gets killed.
Phantasmagoria was a notable departure for designer Roberta Williams, best known for her family games like the King's Quest series. Featuring graphic gore, violence and a rape scene, the game stirred controversy over age restrictions and target audiences in the maturing game industry. It was banned in Australia while CompUSA and other major retailers refused to carry it. The game was never banned in Germany, but has an 18-Rating.Plot 2 - Puzzle Of Flash
In 1996, Phantasmagoria: A Puzzle of Flesh by Lorelei Shannon was released. Though still enormous in size — coming on five separate CDs — it was in no way as large as its predecessor.
Dropping the unique adventure game style interaction in favor of an interactive movie format, A Puzzle of Flesh was more expensive to produce and less popular with audiences tiring of video clip-driven games. Though some concluded that it was a substantial improvement over the original in several areas, others dismissed the game, criticizing it for its completely different atmosphere, lack of creativity, interactivity and excessive violence.
The plot of the second game in the series revolves around the character of Curtis Craig, a 30-year-old man working in a company managed by the enigmatic Paul Warner. Curtis' mysterious and traumatic past is a key element in the plot, as he pieces together his experience to form a picture of his soul, one whose discovery might lead to his demise. Harassed by quasi-delusions which seem all too real, Curtis aims to uncover the truth about his family, co-workers and most importantly, his own existence. As his delusions become more and more real and begin to have an enormous, terrible impact on his surroundings, Curtis must confront his fears or risk getting devoured by what lives within him.
A Puzzle of Flesh has a fairly standard interface, with the cursor shaped into the distinctive logo of WynTech, the company employing Craig. The inventory is accessible practically at any time, while events of some importance can be recalled using an option that plays the clip the player selects from any single chapter.
The game was a financial failure — probably the result of a rapidly falling interest in interactive movies, especially ones packed onto several CDs — and no further titles in the series were produced.